Path of Titans Replay Recordings
DANGER
The Replay Tool is not yet released on mobile platforms (iOS and Android).
You can use Replay Recordings to help moderate your server. If a player claims they were unfairly killed, saw a rulebreaker, or otherwise wants to report something, you can ask them for Replay Recording evidence.
Replays will record the gameplay of all players within render distance of the player recording the replay. It will show nametags, growth stages, grouped players, and more. With this information, you can make judgements on player behaviour without needing active moderators to watch all the time.
There are two aspects to Replay Recordings: Client Side and Server Side recordings.
Enabling Client Side Replays
Enabling Client Side Replays:
Path:
To enable your own recording of replays, you can use the following configuration in Game.ini
:
[/Script/PathOfTitans.IGameSession]
bServerAllowReplayRecording=true
Enabling Server Side Replays
You can enable server side auto recording to help with moderation of a server.
This needs to be enabled before the server boots up to take effect.
It will stop recording on server shutdown and the recording will be saved in the server folder:
To do this there are currently two methods:
Config Editing Method
Inside the server configuration Config/LinuxServer/Game.ini
add these lines
[/Game/Blueprints/GameModes/BP_GameMode_Sandbox.BP_GameMode_Sandbox_C]
bHandleDedicatedServerReplays=True
This will enable server automatic replay recording next time the server is booted up.
In-Game Chat Command Method
You can join the server and use /ServerAutoRecord 1
to enable this next time the server is rebooted.
WARNING
Note you require admin permissions to use this command.
To disable this feature, login to the server and use /ServerAutoRecord 0
.
Or delete the configuration bHandleDedicatedServerReplays=true
in Game.ini
.
Or set it to false like this:
[/Game/Blueprints/GameModes/BP_GameMode_Sandbox.BP_GameMode_Sandbox_C]
bHandleDedicatedServerReplays=false
INFO
In the case of a server crash, the replay will be buffered up to a certain point, as the game saves it frequently. Some footage could be lost.
Details
As another caveat, in the case of a server crash, the replay could be missing the time and simply be called [MapName].replay.
Adding Replay Recordings
When you are provided with a .replay file, you must put the file in the following location:
Then, you must restart you game for the new replays to be visible.
Item | Description |
---|---|
Date | Time the replay was recorded at (Note: this will be the local user's time on their device) |
Auto-Recorded | Whether or not the replay was recorded automatically or manually started by the player. |
INFO
If the metadata of the replay is empty, it means you were only provided the .replay
file. This is still a valid recording, but you will have to view the replay to see more information about it.
Viewing Replay Recordings
Once you are provided with a Replay Recording, view the replay to see the relevant gameplay. Be sure to jump to the user in question.
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