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Pamelaria

LAST UPDATED

09-21-2025 by Mike

IMPORTANT

Please be sure to add CurveOverrides=(CurveName="Pamelaria. in front of every line in the Game.ini under [/Script/PathOfTitans.IGameSession]

WARNING

The server must be stopped while editing server files. You must save your edits and restart your server for any edits to take effect.

The Pamelaria is a prehistoric temnospondyl amphibian that adds unique amphibian diversity to wetland environments in Path of Titans. This ancient amphibian represents one of the early successful amphibian lineages, showcasing the diversity of prehistoric amphibian life.

As a specialized wetland dweller, Pamelaria provides encounters with ancient amphibian species while enriching marsh and pond ecosystems. Configure its habitat preferences to populate wetland areas with this representative of early amphibian evolution.

Listed below are the default stats for the following creature: Pamelaria

Attributes:

cs
Core.HitsToKill",Values=(4,6,8,10,25))
Core.MaximumHitsPerAttack",Values=(10,10,5,5,5))
Core.CombatWeightDivider",Values=(400,400,400,400,600))
Core.BodyFoodAmount",Values=(40,80,120,160,200))
Core.WalkSpeed",Values=(70,80,90,100,120))
Core.RunSpeed",Values=(400,450,525,600,650))
Core.TurnRadius",Values=(130,130,130,130,130))
Core.TurnRadiusCombat",Values=(360,360,360,360,360))
Core.CombatSetting",Values=(0,2,2,2,1))
Core.IgnoredCombatWeight",Values=(0,0,0,0,0))
Core.FearedCombatWeight",Values=(250,500,750,1000,4500))
Core.ThreatRange",Values=(350,350,350,350,350))
Core.ChaseDistanceLimit",Values=(5000,5000,5000,5000,10000))
Core.ChaseDistanceLimitBuffer",Values=(2500,2500,2500,2500,2500))
Core.PerceptionFieldOfView",Values=(250,250,250,250,250))
Core.PerceptionStartRadius",Values=(2500,2500,2500,2000,5000))
Core.PerceptionEndRadius",Values=(1000,1000,1000,1000,1000))
Core.SwimSpeed",Values=(150,150,150,150,150))
Core.SwimSpeedCombat",Values=(300,300,300,300,300))
Core.Scale",Values=(0.61,0.75,0.9,1,1.5))
Core.GrowthBias",Values=(10,10,20,55,5))

LAST UPDATED

09-21-2025 by Mike

Multipliers:

cs

LAST UPDATED

09-21-2025 by Mike

Combat:

cs
BaseAttack.AttackDamage",Values=(10,10,10,10,10))
BaseAttack.BleedAmount",Values=(0,0,0,0,0))
BaseAttack.VenomAmount",Values=(0,0,0,0,0))
BaseAttack.PoisonAmount",Values=(0,0,0,0,0))
BaseAttack.BoneBreakAmount",Values=(0,0,0,0,0))
BaseAttack.ToxinAmount",Values=(0,0,0,0,0))

LAST UPDATED

09-21-2025 by Mike

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