Palaeosaniwa
LAST UPDATED
09-21-2025 by Mike
IMPORTANT
Please be sure to add CurveOverrides=(CurveName="Palaeosaniwa.
in front of every line in the Game.ini
under [/Script/PathOfTitans.IGameSession]
WARNING
The server must be stopped while editing server files. You must save your edits and restart your server for any edits to take effect.
The Palaeosaniwa is a prehistoric monitor lizard that adds authentic reptilian diversity to terrestrial environments in Path of Titans. This ancient varanid represents the evolutionary lineage that led to modern monitor lizards, showcasing the long history of these successful predators.
As a terrestrial reptilian predator, Palaeosaniwa provides encounters with ancient monitor lizard relatives while contributing to ecosystem diversity. Configure its hunting grounds to populate forested and rocky areas with this efficient prehistoric predator.
Listed below are the default stats for the following creature: Palaeosaniwa
Attributes:
Core.HitsToKill",Values=(5,10,15,20,30))
Core.MaximumHitsPerAttack",Values=(10,10,5,5,5))
Core.CombatWeightDivider",Values=(400,400,400,400,800))
Core.BodyFoodAmount",Values=(40,80,120,160,200))
Core.WalkSpeed",Values=(70,80,90,100,120))
Core.RunSpeed",Values=(400,450,525,600,650))
Core.TurnRadius",Values=(130,130,130,130,130))
Core.TurnRadiusCombat",Values=(360,360,360,360,360))
Core.CombatSetting",Values=(0,3,3,3,1))
Core.IgnoredCombatWeight",Values=(0,0,0,0,0))
Core.FearedCombatWeight",Values=(500,1000,1500,2000,4500))
Core.ThreatRange",Values=(350,350,350,350,350))
Core.ChaseDistanceLimit",Values=(5000,5000,5000,5000,10000))
Core.ChaseDistanceLimitBuffer",Values=(2500,2500,2500,2500,2500))
Core.PerceptionFieldOfView",Values=(250,250,250,250,250))
Core.PerceptionStartRadius",Values=(2500,2500,2500,2000,5000))
Core.PerceptionEndRadius",Values=(1000,1000,1000,1000,1000))
Core.SwimSpeed",Values=(200,200,200,200,200))
Core.SwimSpeedCombat",Values=(400,400,400,400,400))
Core.Scale",Values=(0.5,0.71,0.8,1,1.21))
Core.GrowthBias",Values=(10,10,20,55,5))
LAST UPDATED
09-21-2025 by Mike
Multipliers:
LAST UPDATED
09-21-2025 by Mike
Combat:
BaseAttack.AttackDamage",Values=(10,10,10,10,20))
BaseAttack.BleedAmount",Values=(0,0,0,0,0))
BaseAttack.VenomAmount",Values=(0.25,0.25,0.25,0.25,0.5))
BaseAttack.PoisonAmount",Values=(0,0,0,0,0))
BaseAttack.BoneBreakAmount",Values=(0,0,0,0,0))
BaseAttack.ToxinAmount",Values=(0,0,0,0,0.5))
LAST UPDATED
09-21-2025 by Mike
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