Mixosaurus
LAST UPDATED
09-21-2025 by Mike
IMPORTANT
Please be sure to add CurveOverrides=(CurveName="Mixosaurus.
in front of every line in the Game.ini
under [/Script/PathOfTitans.IGameSession]
WARNING
The server must be stopped while editing server files. You must save your edits and restart your server for any edits to take effect.
The Mixosaurus is an early ichthyosaur that brings marine reptile diversity to aquatic environments in Path of Titans. This dolphin-like predator represents the early evolution of marine reptiles, showcasing the transition from terrestrial to fully aquatic lifestyles.
As a swift marine predator, Mixosaurus adds dynamic movement to deep water areas while providing encounters with prehistoric marine reptiles. Configure its hunting patterns to populate ocean and large lake areas with this efficient aquatic hunter.
Listed below are the default stats for the following creature: Mixosaurus
Attributes:
Core.HitsToKill",Values=(5,10,15,20,30))
Core.MaximumHitsPerAttack",Values=(8,8,5,5,5))
Core.CombatWeightDivider",Values=(400,400,400,400,600))
Core.BodyFoodAmount",Values=(100,150,200,250,350))
Core.WalkSpeed",Values=(1,1,1,1,1))
Core.RunSpeed",Values=(1,1,1,1,1))
Core.TurnRadius",Values=(130,130,130,130,130))
Core.TurnRadiusCombat",Values=(230,230,230,230,230))
Core.CombatSetting",Values=(0,2,2,2,1))
Core.IgnoredCombatWeight",Values=(0,0,0,0,0))
Core.FearedCombatWeight",Values=(500,1000,5000,5000,10000))
Core.ThreatRange",Values=(350,350,350,350,350))
Core.ChaseDistanceLimit",Values=(5000,5000,5000,5000,10000))
Core.ChaseDistanceLimitBuffer",Values=(2500,2500,2500,2500,2500))
Core.PerceptionFieldOfView",Values=(250,250,250,250,250))
Core.PerceptionStartRadius",Values=(2500,2500,2500,2000,5000))
Core.PerceptionEndRadius",Values=(1000,1000,1000,1000,1000))
Core.SwimSpeed",Values=(400,400,400,400,400))
Core.SwimSpeedCombat",Values=(950,950,950,950,950))
Core.Scale",Values=(0.55,0.75,0.89,1,1.3))
Core.GrowthBias",Values=(10,10,20,55,5))
LAST UPDATED
09-21-2025 by Mike
Multipliers:
LAST UPDATED
09-21-2025 by Mike
Combat:
BaseAttack.AttackDamage",Values=(20,20,20,20,30))
BaseAttack.BleedAmount",Values=(0,0,0,0,0))
BaseAttack.VenomAmount",Values=(0,0,0,0,0))
BaseAttack.PoisonAmount",Values=(0,0,0,0,0))
BaseAttack.BoneBreakAmount",Values=(0,0,0,0,0))
BaseAttack.ToxinAmount",Values=(0,0,0,0,0))
LAST UPDATED
09-21-2025 by Mike
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