Didelphodon
LAST UPDATED
09-21-2025 by Mike
IMPORTANT
Please be sure to add CurveOverrides=(CurveName="Didelphodon.
in front of every line in the Game.ini
under [/Script/PathOfTitans.IGameSession]
WARNING
The server must be stopped while editing server files. You must save your edits and restart your server for any edits to take effect.
The Didelphodon is a small prehistoric mammal that represents early mammalian life in the Path of Titans ecosystem. This compact marsupial-like creature adds authentic diversity to terrestrial environments, showcasing the mammalian fauna that coexisted with dinosaurs.
As one of the few mammalian critters, Didelphodon provides unique encounters for players while serving as prey for small to medium-sized carnivorous dinosaurs. Configure its behavior and spawn patterns to populate forested and grassland areas with realistic mammalian presence.
Listed below are the default stats for the following creature: Didelphodon
Attributes:
Core.HitsToKill",Values=(4,6,8,10,25))
Core.MaximumHitsPerAttack",Values=(10,10,5,5,5))
Core.CombatWeightDivider",Values=(400,400,400,400,600))
Core.BodyFoodAmount",Values=(40,80,120,160,200))
Core.WalkSpeed",Values=(90,100,110,120,135))
Core.RunSpeed",Values=(400,450,525,600,675))
Core.TurnRadius",Values=(130,130,130,130,130))
Core.TurnRadiusCombat",Values=(360,360,360,360,360))
Core.CombatSetting",Values=(0,3,3,3,1))
Core.IgnoredCombatWeight",Values=(0,0,0,0,0))
Core.FearedCombatWeight",Values=(250,500,750,1000,4500))
Core.ThreatRange",Values=(350,350,350,350,350))
Core.ChaseDistanceLimit",Values=(5000,5000,5000,5000,10000))
Core.ChaseDistanceLimitBuffer",Values=(2500,2500,2500,2500,2500))
Core.PerceptionFieldOfView",Values=(250,250,250,250,250))
Core.PerceptionStartRadius",Values=(2500,2500,2500,2000,5000))
Core.PerceptionEndRadius",Values=(1000,1000,1000,1000,1000))
Core.SwimSpeed",Values=(100,100,100,100,100))
Core.SwimSpeedCombat",Values=(200,200,200,200,200))
Core.Scale",Values=(0.58,0.65,0.85,1,1.35))
Core.GrowthBias",Values=(10,10,20,55,5))
LAST UPDATED
09-21-2025 by Mike
Multipliers:
LAST UPDATED
09-21-2025 by Mike
Combat:
BaseAttack.AttackDamage",Values=(10,10,10,10,20))
BaseAttack.BleedAmount",Values=(0,0,0,0,0))
BaseAttack.VenomAmount",Values=(0,0,0,0,0))
BaseAttack.PoisonAmount",Values=(0,0,0,0,0))
BaseAttack.BoneBreakAmount",Values=(0,0,0,0,0))
BaseAttack.ToxinAmount",Values=(0,0,0,0,0))
LAST UPDATED
09-21-2025 by Mike
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