Goniopholis
LAST UPDATED
09-21-2025 by Mike
IMPORTANT
Please be sure to add CurveOverrides=(CurveName="Goniopholis.
in front of every line in the Game.ini
under [/Script/PathOfTitans.IGameSession]
WARNING
The server must be stopped while editing server files. You must save your edits and restart your server for any edits to take effect.
The Goniopholis is a medium-sized semi-aquatic crocodile that brings authentic crocodilian presence to wetland environments in Path of Titans. This prehistoric crocodile thrives in rivers, lakes, and marshy areas, serving as both an ambush predator and ecosystem component.
As a semi-aquatic crocodilian, Goniopholis adds realistic predator-prey dynamics to aquatic zones while providing encounters with one of the more formidable critter species. Configure its territory and aggression to create authentic crocodilian habitats throughout your server.
Listed below are the default stats for the following creature: Goniopholis
Attributes:
Core.HitsToKill",Values=(10,20,40,60,80))
Core.MaximumHitsPerAttack",Values=(5,5,5,5,5))
Core.CombatWeightDivider",Values=(400,400,400,400,800))
Core.BodyFoodAmount",Values=(100,200,300,400,500))
Core.WalkSpeed",Values=(180,180,180,180,180))
Core.RunSpeed",Values=(500,525,550,600,650))
Core.TurnRadius",Values=(130,130,130,130,130))
Core.TurnRadiusCombat",Values=(230,230,230,230,230))
Core.CombatSetting",Values=(3,3,3,3,1))
Core.IgnoredCombatWeight",Values=(0,0,0,0,0))
Core.FearedCombatWeight",Values=(500,1000,5000,5000,10000))
Core.ThreatRange",Values=(350,350,350,350,350))
Core.ChaseDistanceLimit",Values=(5000,5000,5000,5000,10000))
Core.ChaseDistanceLimitBuffer",Values=(2500,2500,2500,2500,2500))
Core.PerceptionFieldOfView",Values=(250,250,250,250,250))
Core.PerceptionStartRadius",Values=(2000,2000,2000,2000,5000))
Core.PerceptionEndRadius",Values=(1000,1000,1000,1000,1000))
Core.SwimSpeed",Values=(300,300,300,300,300))
Core.SwimSpeedCombat",Values=(750,750,750,750,750))
Core.Scale",Values=(0.55,0.75,0.89,1,1.3))
Core.GrowthBias",Values=(10,10,20,55,5))
LAST UPDATED
09-21-2025 by Mike
Multipliers:
LAST UPDATED
09-21-2025 by Mike
Combat:
BaseAttack.AttackDamage",Values=(15,20,20,25,30))
BaseAttack.BleedAmount",Values=(0,0,0,0,0))
BaseAttack.VenomAmount",Values=(0,0,0,0,0))
BaseAttack.PoisonAmount",Values=(0,0,0,0,0))
BaseAttack.BoneBreakAmount",Values=(2,2,2,2,8))
BaseAttack.ToxinAmount",Values=(0,0,0,0,0))
LAST UPDATED
09-21-2025 by Mike
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