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Wadiasaurus

LAST UPDATED

09-21-2025 by Mike

IMPORTANT

Please be sure to add CurveOverrides=(CurveName="Wadiasaurus. in front of every line in the Game.ini under [/Script/PathOfTitans.IGameSession]

WARNING

The server must be stopped while editing server files. You must save your edits and restart your server for any edits to take effect.

The Wadiasaurus is an early spinosaurid that adds semi-aquatic predator diversity to wetland environments in Path of Titans. This primitive fish-eating dinosaur represents the early evolution of the spinosaurid lineage, showcasing adaptations for aquatic hunting.

As an early spinosaurid, Wadiasaurus provides encounters with primitive piscivorous dinosaurs while enriching wetland ecosystems. Configure its hunting patterns to populate river systems and wetland areas with this early representative of the fish-eating dinosaur lineage.

Listed below are the default stats for the following creature: Wadiasaurus

Attributes:

cs
Core.HitsToKill",Values=(5,10,20,30,40))
Core.MaximumHitsPerAttack",Values=(15,15,5,5,5))
Core.CombatWeightDivider",Values=(400,400,400,400,800))
Core.BodyFoodAmount",Values=(75,150,250,300,400))
Core.WalkSpeed",Values=(110,130,140,150,150))
Core.RunSpeed",Values=(400,450,525,600,650))
Core.TurnRadius",Values=(130,130,130,130,130))
Core.TurnRadiusCombat",Values=(230,230,230,230,230))
Core.CombatSetting",Values=(0,3,3,3,1))
Core.IgnoredCombatWeight",Values=(0,0,0,0,0))
Core.FearedCombatWeight",Values=(500,1000,2500,2600,10000))
Core.ThreatRange",Values=(350,350,350,350,350))
Core.ChaseDistanceLimit",Values=(5000,5000,5000,5000,10000))
Core.ChaseDistanceLimitBuffer",Values=(2500,2500,2500,2500,2500))
Core.PerceptionFieldOfView",Values=(250,250,250,250,250))
Core.PerceptionStartRadius",Values=(2500,2500,2500,2000,5000))
Core.PerceptionEndRadius",Values=(1000,1000,1000,1000,1000))
Core.SwimSpeed",Values=(150,150,150,150,150))
Core.SwimSpeedCombat",Values=(300,300,300,300,300))
Core.Scale",Values=(0.57,0.7,0.83,1,1.3))
Core.GrowthBias",Values=(10,10,20,55,5))

LAST UPDATED

09-21-2025 by Mike

Multipliers:

cs

LAST UPDATED

09-21-2025 by Mike

Combat:

cs
BaseAttack.AttackDamage",Values=(30,30,30,30,40))
BaseAttack.BleedAmount",Values=(0,0,0,0,0))
BaseAttack.VenomAmount",Values=(0,0,0,0,0))
BaseAttack.PoisonAmount",Values=(0,0,0,0,0))
BaseAttack.BoneBreakAmount",Values=(0,0,0,0,0))
BaseAttack.ToxinAmount",Values=(0,0,0,0,0))

LAST UPDATED

09-21-2025 by Mike

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