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Chinlea

LAST UPDATED

09-21-2025 by Mike

IMPORTANT

Please be sure to add CurveOverrides=(CurveName="Chinlea. in front of every line in the Game.ini under [/Script/PathOfTitans.IGameSession]

WARNING

The server must be stopped while editing server files. You must save your edits and restart your server for any edits to take effect.

The Chinlea is a prehistoric freshwater fish that enhances the aquatic biodiversity of rivers and lakes in Path of Titans. This medium-sized fish serves as an important component of freshwater ecosystems, providing natural prey for semi-aquatic and aquatic predators.

As a swift-swimming fish species, Chinlea adds authentic life to river systems and inland water bodies. Configure its spawn rates and distribution to populate freshwater environments with realistic fish populations throughout your server.

Listed below are the default stats for the following creature: Chinlea

Attributes:

cs
Core.HitsToKill",Values=(4,6,8,15,20))
Core.MaximumHitsPerAttack",Values=(10,10,5,5,5))
Core.CombatWeightDivider",Values=(400,400,400,400,600))
Core.BodyFoodAmount",Values=(100,150,200,250,300))
Core.WalkSpeed",Values=(1,1,1,1,1))
Core.RunSpeed",Values=(1,1,1,1,1))
Core.TurnRadius",Values=(130,130,130,130,130))
Core.TurnRadiusCombat",Values=(230,230,230,230,230))
Core.CombatSetting",Values=(0,2,2,2,1))
Core.IgnoredCombatWeight",Values=(0,0,0,0,0))
Core.FearedCombatWeight",Values=(500,1000,3000,4000,10000))
Core.ThreatRange",Values=(350,350,350,350,350))
Core.ChaseDistanceLimit",Values=(5000,5000,5000,5000,10000))
Core.ChaseDistanceLimitBuffer",Values=(2500,2500,2500,2500,2500))
Core.PerceptionFieldOfView",Values=(250,250,250,250,250))
Core.PerceptionStartRadius",Values=(2500,2500,2500,2000,5000))
Core.PerceptionEndRadius",Values=(1000,1000,1000,1000,1000))
Core.SwimSpeed",Values=(330,330,330,330,330))
Core.SwimSpeedCombat",Values=(660,660,660,660,660))
Core.Scale",Values=(0.55,0.75,0.89,1,1.4))
Core.GrowthBias",Values=(10,10,20,55,5))

LAST UPDATED

09-21-2025 by Mike

Multipliers:

cs

LAST UPDATED

09-21-2025 by Mike

Combat:

cs
BaseAttack.AttackDamage",Values=(5,15,20,20,20))
BaseAttack.BleedAmount",Values=(0.2,0.2,0.2,0.2,0.3))
BaseAttack.VenomAmount",Values=(0,0,0,0,0))
BaseAttack.PoisonAmount",Values=(0,0,0,0,0))
BaseAttack.BoneBreakAmount",Values=(0,0,0,0,0))
BaseAttack.ToxinAmount",Values=(0,0,0,0,0))

LAST UPDATED

09-21-2025 by Mike

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