CThePitCritters
LAST UPDATED
02-06-2025 by Mike
IMPORTANT
Please be sure to add CurveOverrides=(CurveName="CThePitCritters.
in front of every line in the Game.ini
under [/Script/PathOfTitans.IGameSession]
WARNING
The server must be stopped while editing server files. You must save your edits and restart your server for any edits to take effect.
Listed below are the default stats for the following creature:CThePitCritters
Attributes:
Core.HitsToKill",Values=(100,100,100,100,100))
Core.MaximumHitsPerAttack",Values=(10,10,10,10,10))
Core.CombatWeightDivider",Values=(400,400,400,400,400))
Core.BodyFoodAmount",Values=(80,80,80,80,80))
Core.WalkSpeed",Values=(100,100,100,100,100))
Core.RunSpeed",Values=(270,270,270,270,270))
Core.TurnRadius",Values=(30,30,30,30,30))
Core.TurnRadiusCombat",Values=(180,180,180,180,180))
Core.FearedCombatWeight",Values=(2000,2000,2000,2000,2000))
Core.ChaseDistanceLimit",Values=(5000,5000,5000,5000,5000))
Core.ChaseDistanceLimitBuffer",Values=(2500,2500,2500,2500,2500))
Core.HitsToKill",Values=(50,50,50,50,50))
Core.MaximumHitsPerAttack",Values=(5,5,5,5,5))
Core.CombatWeightDivider",Values=(400,400,400,400,400))
Core.BodyFoodAmount",Values=(35,35,35,35,35))
Core.WalkSpeed",Values=(150,150,150,150,150))
Core.RunSpeed",Values=(600,600,600,600,600))
Core.TurnRadius",Values=(130,130,130,130,130))
Core.TurnRadiusCombat",Values=(230,230,230,230,230))
Core.FearedCombatWeight",Values=(2500,2500,2500,2500,2500))
Core.ChaseDistanceLimit",Values=(5000,5000,5000,5000,5000))
Core.ChaseDistanceLimitBuffer",Values=(2500,2500,2500,2500,2500))
Core.HitsToKill",Values=(7,7,7,7,7))
Core.MaximumHitsPerAttack",Values=(5,5,5,5,5))
Core.CombatWeightDivider",Values=(400,400,400,400,400))
Core.BodyFoodAmount",Values=(10,10,10,10,10))
Core.WalkSpeed",Values=(100,100,100,100,100))
Core.RunSpeed",Values=(600,600,600,600,600))
Core.TurnRadius",Values=(130,130,130,130,130))
Core.TurnRadiusCombat",Values=(360,360,360,360,360))
Core.FearedCombatWeight",Values=(150,150,150,150,150))
Core.ChaseDistanceLimit",Values=(5000,5000,5000,5000,5000))
Core.ChaseDistanceLimitBuffer",Values=(2500,2500,2500,2500,2500))
Core.HitsToKill",Values=(7,7,7,7,7))
Core.MaximumHitsPerAttack",Values=(5,5,5,5,5))
Core.CombatWeightDivider",Values=(400,400,400,400,400))
Core.BodyFoodAmount",Values=(25,25,25,25,25))
Core.WalkSpeed",Values=(100,100,100,100,100))
Core.RunSpeed",Values=(600,600,600,600,600))
Core.TurnRadius",Values=(130,130,130,130,130))
Core.TurnRadiusCombat",Values=(360,360,360,360,360))
Core.FearedCombatWeight",Values=(600,600,600,600,600))
Core.ChaseDistanceLimit",Values=(5000,5000,5000,5000,5000))
Core.ChaseDistanceLimitBuffer",Values=(2500,2500,2500,2500,2500))
Core.HitsToKill",Values=(20,20,20,20,20))
Core.MaximumHitsPerAttack",Values=(5,5,5,5,5))
Core.CombatWeightDivider",Values=(400,400,400,400,400))
Core.BodyFoodAmount",Values=(25,25,25,25,25))
Core.WalkSpeed",Values=(100,100,100,100,100))
Core.RunSpeed",Values=(270,270,270,270,270))
Core.TurnRadius",Values=(30,30,30,30,30))
Core.TurnRadiusCombat",Values=(180,180,180,180,180))
Core.FearedCombatWeight",Values=(2000,2000,2000,2000,2000))
Core.ChaseDistanceLimit",Values=(5000,5000,5000,5000,5000))
Core.ChaseDistanceLimitBuffer",Values=(2500,2500,2500,2500,2500))
Core.HitsToKill",Values=(7,7,7,7,7))
Core.MaximumHitsPerAttack",Values=(5,5,5,5,5))
Core.CombatWeightDivider",Values=(400,400,400,400,400))
Core.BodyFoodAmount",Values=(25,25,25,25,25))
Core.WalkSpeed",Values=(100,100,100,100,100))
Core.RunSpeed",Values=(270,270,270,270,270))
Core.TurnRadius",Values=(50,50,50,50,50))
Core.TurnRadiusCombat",Values=(70,70,70,70,70))
Core.FearedCombatWeight",Values=(300,300,300,300,300))
Core.ChaseDistanceLimit",Values=(5000,5000,5000,5000,5000))
Core.ChaseDistanceLimitBuffer",Values=(2500,2500,2500,2500,2500))
Core.HitsToKill",Values=(7,7,7,7,7))
Core.MaximumHitsPerAttack",Values=(5,5,5,5,5))
Core.CombatWeightDivider",Values=(400,400,400,400,400))
Core.BodyFoodAmount",Values=(25,25,25,25,25))
Core.WalkSpeed",Values=(100,100,100,100,100))
Core.RunSpeed",Values=(600,600,600,600,600))
Core.TurnRadius",Values=(50,50,50,50,50))
Core.TurnRadiusCombat",Values=(360,360,360,360,360))
Core.FearedCombatWeight",Values=(1600,1600,1600,1600,1600))
Core.ChaseDistanceLimit",Values=(5000,5000,5000,5000,5000))
Core.ChaseDistanceLimitBuffer",Values=(2500,2500,2500,2500,2500))
Core.HitsToKill",Values=(10,10,10,10,10))
Core.MaximumHitsPerAttack",Values=(5,5,5,5,5))
Core.CombatWeightDivider",Values=(400,400,400,400,400))
Core.BodyFoodAmount",Values=(25,25,25,25,25))
Core.WalkSpeed",Values=(100,100,100,100,100))
Core.RunSpeed",Values=(300,300,300,300,300))
Core.TurnRadius",Values=(30,30,30,30,30))
Core.TurnRadiusCombat",Values=(230,230,230,230,230))
Core.FearedCombatWeight",Values=(2000,2000,2000,2000,2000))
Core.ChaseDistanceLimit",Values=(5000,5000,5000,5000,5000))
Core.ChaseDistanceLimitBuffer",Values=(2500,2500,2500,2500,2500))
Core.HitsToKill",Values=(7,7,7,7,7))
Core.MaximumHitsPerAttack",Values=(5,5,5,5,5))
Core.CombatWeightDivider",Values=(400,400,400,400,400))
Core.BodyFoodAmount",Values=(25,25,25,25,25))
Core.WalkSpeed",Values=(100,100,100,100,100))
Core.RunSpeed",Values=(190,190,190,190,190))
Core.TurnRadius",Values=(50,50,50,50,50))
Core.TurnRadiusCombat",Values=(70,70,70,70,70))
Core.FearedCombatWeight",Values=(2000,2000,2000,2000,2000))
Core.ChaseDistanceLimit",Values=(5000,5000,5000,5000,5000))
Core.ChaseDistanceLimitBuffer",Values=(2500,2500,2500,2500,2500))
Core.HitsToKill",Values=(7,7,7,7,7))
Core.MaximumHitsPerAttack",Values=(5,5,5,5,5))
Core.CombatWeightDivider",Values=(400,400,400,400,400))
Core.BodyFoodAmount",Values=(35,35,35,35,35))
Core.WalkSpeed",Values=(100,100,100,100,100))
Core.RunSpeed",Values=(400,400,400,400,400))
Core.TurnRadius",Values=(70,70,70,70,70))
Core.TurnRadiusCombat",Values=(230,230,230,230,230))
Core.FearedCombatWeight",Values=(2000,2000,2000,2000,2000))
Core.ChaseDistanceLimit",Values=(5000,5000,5000,5000,5000))
Core.ChaseDistanceLimitBuffer",Values=(2500,2500,2500,2500,2500))
Core.HitsToKill",Values=(7,7,7,7,7))
Core.MaximumHitsPerAttack",Values=(5,5,5,5,5))
Core.CombatWeightDivider",Values=(400,400,400,400,400))
Core.BodyFoodAmount",Values=(25,25,25,25,25))
Core.WalkSpeed",Values=(120,120,120,120,120))
Core.RunSpeed",Values=(600,600,600,600,600))
Core.TurnRadius",Values=(130,130,130,130,130))
Core.TurnRadiusCombat",Values=(360,360,360,360,360))
Core.FearedCombatWeight",Values=(300,300,300,300,300))
Core.ChaseDistanceLimit",Values=(5000,5000,5000,5000,5000))
Core.ChaseDistanceLimitBuffer",Values=(2500,2500,2500,2500,2500))
Core.HitsToKill",Values=(7,7,7,7,7))
Core.MaximumHitsPerAttack",Values=(5,5,5,5,5))
Core.CombatWeightDivider",Values=(400,400,400,400,400))
Core.BodyFoodAmount",Values=(35,35,35,35,35))
Core.WalkSpeed",Values=(170,170,170,170,170))
Core.RunSpeed",Values=(500,500,500,500,500))
Core.TurnRadius",Values=(130,130,130,130,130))
Core.TurnRadiusCombat",Values=(230,230,230,230,230))
Core.FearedCombatWeight",Values=(1500,1500,1500,1500,1500))
Core.ChaseDistanceLimit",Values=(5000,5000,5000,5000,5000))
Core.ChaseDistanceLimitBuffer",Values=(2500,2500,2500,2500,2500))
Core.HitsToKill",Values=(7,7,7,7,7))
Core.MaximumHitsPerAttack",Values=(5,5,5,5,5))
Core.CombatWeightDivider",Values=(400,400,400,400,400))
Core.BodyFoodAmount",Values=(25,25,25,25,25))
Core.WalkSpeed",Values=(150,150,150,150,150))
Core.RunSpeed",Values=(600,600,600,600,600))
Core.TurnRadius",Values=(60,60,60,60,60))
Core.TurnRadiusCombat",Values=(360,360,360,360,360))
Core.FearedCombatWeight",Values=(2000,2000,2000,2000,2000))
Core.ChaseDistanceLimit",Values=(5000,5000,5000,5000,5000))
Core.ChaseDistanceLimitBuffer",Values=(2500,2500,2500,2500,2500))
Core.HitsToKill",Values=(10,10,10,10,10))
Core.MaximumHitsPerAttack",Values=(5,5,5,5,5))
Core.CombatWeightDivider",Values=(400,400,400,400,400))
Core.BodyFoodAmount",Values=(1000,1000,1000,1000,1000))
Core.WalkSpeed",Values=(150,150,150,150,150))
Core.RunSpeed",Values=(2000,2000,2000,2000,2000))
Core.TurnRadius",Values=(130,130,130,130,130))
Core.TurnRadiusCombat",Values=(430,430,430,430,430))
Core.FearedCombatWeight",Values=(50000,50000,50000,50000,50000))
Core.ChaseDistanceLimit",Values=(20000,20000,20000,20000,20000))
Core.ChaseDistanceLimitBuffer",Values=(5000,5000,5000,5000,5000))
Core.HitsToKill",Values=(8,8,8,8,8))
Core.MaximumHitsPerAttack",Values=(5,5,5,5,5))
Core.CombatWeightDivider",Values=(400,400,400,400,400))
Core.BodyFoodAmount",Values=(25,25,25,25,25))
Core.WalkSpeed",Values=(170,170,170,170,170))
Core.RunSpeed",Values=(1000,1000,1000,1000,1000))
Core.TurnRadius",Values=(70,70,70,70,70))
Core.TurnRadiusCombat",Values=(150,150,150,150,150))
Core.FearedCombatWeight",Values=(1250,1250,1250,1250,1250))
Core.ChaseDistanceLimit",Values=(5000,5000,5000,5000,5000))
Core.ChaseDistanceLimitBuffer",Values=(2500,2500,2500,2500,2500))
Core.HitsToKill",Values=(12,12,12,12,12))
Core.MaximumHitsPerAttack",Values=(5,5,5,5,5))
Core.CombatWeightDivider",Values=(400,400,400,400,400))
Core.BodyFoodAmount",Values=(55,55,55,55,55))
Core.WalkSpeed",Values=(180,180,180,180,180))
Core.RunSpeed",Values=(550,550,550,550,550))
Core.TurnRadius",Values=(130,130,130,130,130))
Core.TurnRadiusCombat",Values=(200,200,200,200,200))
Core.FearedCombatWeight",Values=(2000,2000,2000,2000,2000))
Core.ChaseDistanceLimit",Values=(5000,5000,5000,5000,5000))
Core.ChaseDistanceLimitBuffer",Values=(2500,2500,2500,2500,2500))
LAST UPDATED
02-06-2025 by Mike
Multipliers:
LAST UPDATED
02-06-2025 by Mike
Combat:
LAST UPDATED
02-06-2025 by Mike
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